I truly loved that era, because everyone ripped off each other's work, then added shit.
Cliff Brezinski (sp?) was the RIP OFF KING. He made Jazz Jackrabbit, which was a fusion of Mario, Sonic, and a bit of Contra, but that Descent clone he designed was HORRIBLE. It's not even worth looking up the name.
Forsaken was another Descent clone. It was crap ^2.
Then, there were 2 billion Doom clones that flooded the market. Blake Stone: Aliens of Gold and Duke3D were the best ones, IMO.
Then you had the REAL FPS's. All the killer games were released within years of each other. You had Wolf3D, the Doom. Then you had Descent, which was the first one to break away from the pack, which featured fully 3D environments, superb dynamic lighting and special effects, and full 360 degree rotation. I was playing it today in school and this kid I knew thought it looked awesome.
It was an 80's action arcade game/flight sim hybrid. Easy to learn, yet hard to master. I've been playing it for 9 years straight and I'm still innovating my strategies. You are a pilot who is hired by the PTMC to clear mines out that have robots that have been sabotaged by an alien computer virus.
Your goal is to blow up the main reactor, and exit before the mine blows up, which takes 50 seconds. The boss robots were BADASS. It took me five years to beat the first one. The second one is twice as nasty, but arguably easier.
The game lacked any sort of plot, but the ending pissed you off so much you wanted to smash your monitor againt your desk, then rip your keyboard to shreds.
Then, you had the king of all the shoot-em-ups: DUKE NUKEM 3D.
Strippers! Porno! Asian sushi strip clubs! Destructable sings, vases, TV's and shit!
Could it get any better? Wait! AN AUTOMATIC PISTOL!
I was floored when I first played that.
Oh, and the Genesis. Best system ever next to Dreamcast.
Sonic 2 was so fast. Back in my day, you didn't need fucking VR glasses or fucking Project Gotham Racing to feel like you were zooming!
You had a Genesis, a TV, and Sonic cartridges. For mobile speed, you had a game gear.
Then, you had innovative hardware that never got any credit, such as the Saturn, which had "fully functional" multiprocessing. Two CPU's, and two VPU's made up the heart of the world's hardest to program system.
Assigned tasks to a certain CPU was impossible. Even Yu Suzuki didn't pull it off that well.
Even worse, you have lost art, like FreeSpace, Daikatana, Virtua Racing Deluxe, and mmmm....OutRun 2019.
Software that totally kicked ass, but never sold well.
What's your favorite thing about 90's gaming?
Cliff Brezinski (sp?) was the RIP OFF KING. He made Jazz Jackrabbit, which was a fusion of Mario, Sonic, and a bit of Contra, but that Descent clone he designed was HORRIBLE. It's not even worth looking up the name.
Forsaken was another Descent clone. It was crap ^2.
Then, there were 2 billion Doom clones that flooded the market. Blake Stone: Aliens of Gold and Duke3D were the best ones, IMO.
Then you had the REAL FPS's. All the killer games were released within years of each other. You had Wolf3D, the Doom. Then you had Descent, which was the first one to break away from the pack, which featured fully 3D environments, superb dynamic lighting and special effects, and full 360 degree rotation. I was playing it today in school and this kid I knew thought it looked awesome.
It was an 80's action arcade game/flight sim hybrid. Easy to learn, yet hard to master. I've been playing it for 9 years straight and I'm still innovating my strategies. You are a pilot who is hired by the PTMC to clear mines out that have robots that have been sabotaged by an alien computer virus.
Your goal is to blow up the main reactor, and exit before the mine blows up, which takes 50 seconds. The boss robots were BADASS. It took me five years to beat the first one. The second one is twice as nasty, but arguably easier.
The game lacked any sort of plot, but the ending pissed you off so much you wanted to smash your monitor againt your desk, then rip your keyboard to shreds.
Then, you had the king of all the shoot-em-ups: DUKE NUKEM 3D.
Strippers! Porno! Asian sushi strip clubs! Destructable sings, vases, TV's and shit!
Could it get any better? Wait! AN AUTOMATIC PISTOL!
I was floored when I first played that.
Oh, and the Genesis. Best system ever next to Dreamcast.
Sonic 2 was so fast. Back in my day, you didn't need fucking VR glasses or fucking Project Gotham Racing to feel like you were zooming!
You had a Genesis, a TV, and Sonic cartridges. For mobile speed, you had a game gear.
Then, you had innovative hardware that never got any credit, such as the Saturn, which had "fully functional" multiprocessing. Two CPU's, and two VPU's made up the heart of the world's hardest to program system.
Assigned tasks to a certain CPU was impossible. Even Yu Suzuki didn't pull it off that well.
Even worse, you have lost art, like FreeSpace, Daikatana, Virtua Racing Deluxe, and mmmm....OutRun 2019.
Software that totally kicked ass, but never sold well.
What's your favorite thing about 90's gaming?