Needed to play:
Quake II Evolved was started late 2002 by Nicolas Flekenstein and Gavin Stevens as a quick mod that would improve a few areas of Quake II. Soon after that we decided to add a new menu and from then on the features just kept rolling in. Quake II Evolved is now a 32bit source modification for Quake II that makes full use of TGA and JPEG textures. It also supports pk2 compressed archives for files and even Quake III Arena style shaders for textures and skins. We have come a long way since September 2002, and we hope to go a lot further.